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But this time, I managed to do it within a few tries.īut like with the first game, I didn’t really enjoy the speedway levels as you often couldn’t do them in time by doing everything in order so you had to mix it up sometimes, but even then it felt like a chore. When I started up the game, I remember dreading having to go to Fractured Hills in Autumn Plains because of the Alchemist challenge – I really struggled with that one when I was younger. This doesn’t mean I didn’t struggle in some places, but I didn’t get overly frustrated like with the first game. I feel like much more love and care went into this game from the developers, which in turn made us love it more.Ī have some bad memories from this game too (not as bad as the first game) and replaying now, t hey didn’t seem too hard. I really liked the short intros and outros when entering different levels (which sadly to not feature in future games). The humour was much better and Spyro was much more fleshed out as a character – actually seeming kind and somewhat caring compared to his previous bratty self (he basically matured, despite not much time passing between the games). It was still a huge collect-a-thon with gems, talismans and orbs but this game seemed huge compared to the first one. Granted, there were less hub-worlds but we now had side-quests, more characters and more abilities for Spyro to learn (including a headbash and climbing ladders), as well as power-ups in each level you could activate after defeating a certain amount of enemies. The whole game had a huge makeover (graphics-wise) and introduced so much more that made this game much better compared to the first. OK, this game came as a bit of a surprise to me when I first played it.
#Shadow warrior game debate series
The game was good, but I just remember future games of the series being much better. The bosses were OK but I felt like there was no real cohesion from them – a tiki warrior, a giant robot, a jack-in-the-box thing and a s heep disguised as a scary, tall man? And the final boss fight with Gnasty Gnorc was a bit of a let-down.
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OK, it was frustrating at most points (don’t get me started on Wizard Peak – luckily the music from that level kept me sane) and I mostly enjoyed it. Replaying this was not as bad as I thought it would be. So naturally, this game was great before I even picked up my controller – crystalized dragons, gems and eggs to collect – what more could a 5-year-old girl ask for? I have the least memories of this game and any that I have are ones of getting frustrated to having to collect gems (mainly). I nickname myself the ‘Loot Whore’ of gaming because if there’s anything to collect, I will hunt for it – even if it takes me hours. I found Spyro a little bit too cocky throughout the cutscenes. But it was the paving stone of a great series, so I wouldn’t say I hated the game. This is easily the one I dislike most from the trilogy (not the entire series – we’ll get onto that later) because it was the hardest.
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Let’s see how games I played consistently throughout my childhood to my memories of them in adulthood.
#Shadow warrior game debate ps2
I played all 3 games in order (all 3 platinum edition too) on my PS2 and managed to 100% everything (or 117% everything in the case of Year of the Dragon) within 9 days or so. I recently had some time off, so decided to play the original three games before I get my copy of the Reignited Trilogy and it’s gotten me thinking, a lot. Hopefully you haven’t missed the news that was leaked by Amazon of a HD remake of the original Spyro the Dragon trilogy coming out on 21st September of this year.